Forest Door

Photoshop color toning and added bloom in background.

Photoshop color toning and added bloom in background.

The untouched render from C4D/Arnold

The untouched render from C4D/Arnold

Garaud shading in C4D

Garaud shading in C4D

Wireframe, no shading

Wireframe, no shading

Overhead view of prop layout.  Forced perspective with plants near camera being larger.

Overhead view of prop layout. Forced perspective with plants near camera being larger.

A sample game screen for a point and click adventure game I am working on in Unity with Adventure Creator. Made with Cinema 4D, rendered in Arnold and finished in Photoshop. Assets from Forester and Megascans. For the first month of learning Forester I was importing full size trees even though the trunks were the only part visible in the camera. Added a ton of unnecessary polygons. Finally got smart and started just using parts of the tree that needed to be rendered.